﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameCore;
using System;

namespace GameLogic{
    /// <summary>
    /// App.
    /// </summary>
    public class App{
        public static AssetBundleManager ABMgr{
            get{
                return AssetBundleManager.Instance;
            }
        }

        public static ResourceManager ResMgr{
            get{
                return ResourceManager.Instance;
            }
        }

        public static PanelManager PanelMgr {
            get{
                return PanelManager.Instance;
            } 
        }


        public static void Init(){}

        public static void Update(){
            EventMgr.ExecuteCallBack();
        }

        public static void FixedUpdate(){
            
        }
    }
}

